just saw that wolfenstahl still links here and thought I'd at least post my itch.io link here
http://azurezero.itch.io/
I don't really know how to keep on top of social media anymore, I don't post regularly, I pretty much only post on my patreon once a month and keep my head down and try to work the rest of the time.
https://twitter.com/azurezeroart
Friday, 15 June 2018
Monday, 4 May 2015
Havent posted here in a while. updates
Currently working on a metroidvania,
http://www.ulmf.org/bbs/showthread.php?t=27120
should be finished in a few days, but im mostly using my tumblr for my games stuff now
i think people are a bit late to get this game for pledging on patreon, but people wanting to support me can go here
figured id post here on the off chance there was someone in those 500k hits that hadnt found out i moved to tumblr yet.
http://www.ulmf.org/bbs/showthread.php?t=27120
should be finished in a few days, but im mostly using my tumblr for my games stuff now
i think people are a bit late to get this game for pledging on patreon, but people wanting to support me can go here
figured id post here on the off chance there was someone in those 500k hits that hadnt found out i moved to tumblr yet.
Tuesday, 24 February 2015
tumblr
because of the policy update banning erotic images and video, i've been porting my product pages over to tumblr, be sure to follow me there to get the latest info, the checkouts will still be on the pages here but i'll be able to have preview images over at tumblr
http://azurezero.tumblr.com/
i've also been trying to delete all the pictures so a lot of my old posts i deleted outright
http://azurezero.tumblr.com/
i've also been trying to delete all the pictures so a lot of my old posts i deleted outright
Wednesday, 11 February 2015
Majo - released (RPG)
Majo is a simple RPG Maker ace game about a witch named Izuki that gets kicked out of her home by the Demon King whom lusts after her body. Now she must take down his dungeons to build her strength and gain new abilities (hookshot and a bow), solve puzzles, get to tie up enemies (or be tied up by them) and generally have fun before going back to kick his ass.
it's a fun and comedic story that ought to take 90 minutes to complete but there's a nice amount of content including unique game over scenes for most enemies (some of the are grouped into one scene)
be sure to try the demo :)
content
8 sexy enemies
9 game over scenes
13cg +variants
4 dungeons to puzzle and fight through
features
sexual attacks - kiss, grope, and whip your way to victory
sexual status effects- horny and tied up, tied up gives you a sexy image of some enemies (and laughable ones for some others)
on map abilities - hookshot and the bow for fun puzzles.
You can purchase the game at dlsite (which is censored and more expensive)
or buy the unlock file for 7usd/£4.6 (roughly) by following the link below
Thursday, 5 February 2015
update 5/02/2015
Work on Majo is progressing smoothly, chances are game will be done in the next 3 weeks...
yesterday i got the base for dungeon 4 made along with this pretty girl. [picture removed]
currently she's called coco but i'm open to ideas.
Also, I have a patreon now, people wanting to support me can go there...though i don't want people to feel short changed, so it should only be for people who want to support me making games and have spare money...
I keep getting down , because I don't seem to get many responses to the threads i post about my games... the only time i got any real replies were when i held competitions for free copies and the like...but those werent really good for sales.
I have a deadline looming, in august my student overdraft starts charging interest, so i need to make £1950 before then or I'll be stuck with an endless debt, my mother is kind enough to not kick me out though i haven't paid any rent since before xmas. So any donations/commissions are greatly appreciated.
Damsel quest remains my best selling game(272 copies), with science girl trailing behind by 50 copies. Grimoire hasn't hit 100 sales yet, so i'm dissappointed in that too, i thought it was a fun game...
if all this comes off as whiny that's fine, i understand most of the fault lies with me as an artist and a spriter, and maybe as a games designer too, but I'd like to hear from people even if they don't like me very much...
yesterday i got the base for dungeon 4 made along with this pretty girl. [picture removed]
currently she's called coco but i'm open to ideas.
Also, I have a patreon now, people wanting to support me can go there...though i don't want people to feel short changed, so it should only be for people who want to support me making games and have spare money...
I keep getting down , because I don't seem to get many responses to the threads i post about my games... the only time i got any real replies were when i held competitions for free copies and the like...but those werent really good for sales.
I have a deadline looming, in august my student overdraft starts charging interest, so i need to make £1950 before then or I'll be stuck with an endless debt, my mother is kind enough to not kick me out though i haven't paid any rent since before xmas. So any donations/commissions are greatly appreciated.
Damsel quest remains my best selling game(272 copies), with science girl trailing behind by 50 copies. Grimoire hasn't hit 100 sales yet, so i'm dissappointed in that too, i thought it was a fun game...
if all this comes off as whiny that's fine, i understand most of the fault lies with me as an artist and a spriter, and maybe as a games designer too, but I'd like to hear from people even if they don't like me very much...
Tuesday, 30 December 2014
Saturday, 13 December 2014
Grimoire (released)
migrating pics to tumblr because content policy update
Grimoire is finished, the complete (demo) can be downloaded here
price is 6usd/£3.80
the game has
story
Rika the rookie witch is dropped into the depths of a magical dungeon after the tome she is after is seized by another witch, the dungeon is filled with spikes, tentacles and monsters all after her body
she must learn new spells to traverse the and escape the dungeon
gameplay
the game is an adventure platformer featuring a basic exp system, choose which stats to boost each level, learning new spells let you access new areas in a metroidvania fashion (though like kurovadis the game is linear)
controls
X to jump/confirm
C to cast spell
enter key to pause
arrow keys to move
up/down to aim
Tuesday, 9 December 2014
Grimoire (Rika) nearing completion
I'd have liked this game to be a metroidvania, but this game is more like kurovadis and it's linearity.
A simple story, Rika the witch is trying to obtain a dangerous magical tome. but when she arrives at the dungeon it's located in, she finds another witch got there first, whom dumps her into the depths of the castle. Rika is a dropout so she only has one basic projectile spell to being with, and must fight her way through the depths to obtain more spells and find a way back up to defeat the other witch.
this is the final demo content wise, but the unlock file has not been generated yet so people will need to redownload it when i release some time before the 20th.
controls are arrow keys to move, X to jump, and C to use spells.
the other day i spent 3 hours going through every room in the game and tiling it.
the list of stuff i have left to make is as follows
final boss room - including the remaining attacks for the boss and game over animation
3 game over cg
crush the bug that leads to the wrong game over cg.
A simple story, Rika the witch is trying to obtain a dangerous magical tome. but when she arrives at the dungeon it's located in, she finds another witch got there first, whom dumps her into the depths of the castle. Rika is a dropout so she only has one basic projectile spell to being with, and must fight her way through the depths to obtain more spells and find a way back up to defeat the other witch.
this is the final demo content wise, but the unlock file has not been generated yet so people will need to redownload it when i release some time before the 20th.
controls are arrow keys to move, X to jump, and C to use spells.
the other day i spent 3 hours going through every room in the game and tiling it.
the list of stuff i have left to make is as follows
final boss room - including the remaining attacks for the boss and game over animation
3 game over cg
crush the bug that leads to the wrong game over cg.
Saturday, 1 November 2014
Dropbox still down
the ban seems to have been extended beyond what it should so i've mirrored most of my demos on mega
https://mega.co.nz/#F!30xGEDxR!HqPOxu9OLqUO07dHEZ63lQ
i have also redirected my checkouts to mega, so now i dont have to email everyone who buys one of my games (though a few dont get through every now and then)
expo was great. didn't buy much though, couple of no game no life wallscrolls, a momo deviluke figure, some lovely wolf ears, and sora's tee-shirt from ngnl
also, my girlfriend proposed to me with a ring in a tardis...that was a shock, so yeah, im a finacee now
https://mega.co.nz/#F!30xGEDxR!HqPOxu9OLqUO07dHEZ63lQ
i have also redirected my checkouts to mega, so now i dont have to email everyone who buys one of my games (though a few dont get through every now and then)
expo was great. didn't buy much though, couple of no game no life wallscrolls, a momo deviluke figure, some lovely wolf ears, and sora's tee-shirt from ngnl
also, my girlfriend proposed to me with a ring in a tardis...that was a shock, so yeah, im a finacee now
Friday, 15 August 2014
Dash official release (£3.20)
The demo can be found here
price is £3.20, i will email the unlock files after receiving the receipt
you can buy it at my tumblr
ROR game about red riding hood racing to her friends cottage before the big bad wolf completely fucks her silly...
she must evade capture by the many monsters and traps left in her path, and use her dash ability to traverse the levels.
please download the demo to confirm compatibility (you'll need it anyway for the unlock file)
controls
arrow keys to move
z - dash
x - jump
c -dash/jump (must be on ground)
game features
8 delicious HCG curtesy of Lustfire
6 H animations
2 endings
25 levels
This game is the result of gathering feedback on damsel quest, I'm sure the people who enjoyed that game will enjoy the more fast paced gameplay in dash!
Sunday, 23 March 2014
Yuko

Yuko is finished :)
pay what you want (minimum £1)
pay what you want (minimum £1)
summary
Yuko is a stealth based puzzle game about a slave being given a chance to win her freedom,
Yuko is a stealth based puzzle game about a slave being given a chance to win her freedom,
if she gets caught by the guards of succubi, slimes and more she gets felt up and fucked in various ways.
13 CG (26 variants)
5 Hentai endings (+1 with no sex)
the game contains some pretty difficult puzzles, one in particular has a bit of a meta solution involving data shared across all save files.
To purchase the game you'll need download the latest demo
yuko demo
you need the
vx ace rtp
you need the
vx ace rtp
and then you can purchase the unlock file here
place the yukounlock.rvdata in the game folder (replace the one allready there)
and you can go beyond the end of the demo (the bridge trap wont trigger)
I'll submit the game to dlsite later, i still need to censor everything :)
Wednesday, 27 November 2013
update 27/11/2013
I'm actually quite shocked, science girl has sold over 100 copies in the
first week, which is getting me really anxious to work on a proper game
again...
both the next damsel quest game and my non adult game idea have similar mechanics so i could probably design them both alongside each other, however... my spriter is taking a break after science girl wore him out so i'm left with nothing to do...
one person on ULMF is considering commissioning that rpgmaker game i've been doing little bits and pieces of but i can't afford to commit to it unless i get the deposit at least (since i need to pay an artist for the cgs) this is cause english rpg maker games typically haven't been successful sales wise... (couldnt help working on it a little though) but because of the funding i would be releasing it at a cheaper price than i would be able to risk usually as the commission would provide me 8/52 weeks rent
the next damsel quest game is gonna be an action rpg/platformer, the upgrade system will allow the player to raise whichever stats they want using skill points upon leveling, but there will also be extra skills you can unlock by offering item drops at altars, like lifesteal (i do love that lifesteal) i dropped the parry system because it simplifies development and complexity doesnt always mean good gameplay
the non adult game will use the same engine as the dq game, but the upgrade system will be different, with an equip system instead, the different runes you can equip modify your stats and some offer abilities like taking less poison damage, this difference means i can keep the general gameplay the same but the challenge will be different, for example. the anti poison rune lowers your stats, but allows you enough time to get through a poison filled passageway, but the lowered stats means you have to be extra careful to avoid enemy strikes
and the rpgmaker game is similar in gameplay to ib or witch house, you find items, solve puzzles and make choices, but also you have to sneak through certain enemy filled areas, you can see a barebones example of the necessary scripts at work here
this game has also given me the opportunity to give emi her own game (she would have been the main love interest in that yuri game i gave up on a while back)
both the next damsel quest game and my non adult game idea have similar mechanics so i could probably design them both alongside each other, however... my spriter is taking a break after science girl wore him out so i'm left with nothing to do...
one person on ULMF is considering commissioning that rpgmaker game i've been doing little bits and pieces of but i can't afford to commit to it unless i get the deposit at least (since i need to pay an artist for the cgs) this is cause english rpg maker games typically haven't been successful sales wise... (couldnt help working on it a little though) but because of the funding i would be releasing it at a cheaper price than i would be able to risk usually as the commission would provide me 8/52 weeks rent
the next damsel quest game is gonna be an action rpg/platformer, the upgrade system will allow the player to raise whichever stats they want using skill points upon leveling, but there will also be extra skills you can unlock by offering item drops at altars, like lifesteal (i do love that lifesteal) i dropped the parry system because it simplifies development and complexity doesnt always mean good gameplay
the non adult game will use the same engine as the dq game, but the upgrade system will be different, with an equip system instead, the different runes you can equip modify your stats and some offer abilities like taking less poison damage, this difference means i can keep the general gameplay the same but the challenge will be different, for example. the anti poison rune lowers your stats, but allows you enough time to get through a poison filled passageway, but the lowered stats means you have to be extra careful to avoid enemy strikes
and the rpgmaker game is similar in gameplay to ib or witch house, you find items, solve puzzles and make choices, but also you have to sneak through certain enemy filled areas, you can see a barebones example of the necessary scripts at work here
this game has also given me the opportunity to give emi her own game (she would have been the main love interest in that yuri game i gave up on a while back)
Wednesday, 20 November 2013
To put things in perspective (moneys report)
this tax year, i have currently made £129.69 per month, my rent per week is £75...so, i'm still not there as success stories go...
so I'd like to hear more of what you guys and girls (shouldn't have been surprised about) want in your games :) mechanics wise too, my research indicates that rpg mechanics such as leveling and choice in character progression adds a lot of replay value to a game, which is something i would prefer to making the player grind to unlock gallery stuff (great vita escape).
currently only got my object0 sprites to play with but there arent enough of them to make a full game, so im currently just building platformer mechanics for use in candy quest and damsel quest 3,
also someone might be commissioning an rpgmaker game from me, which i'm really looking forward too as many people seemed to have enjoyed princess escape and it's a similar format to that, and the funding means i can afford the risk of making it, you can also expect the game to be released cheaper as a result, but i cant start work properly until i get the deposit so i can pay the artist i want to work with for the cgs (because my own aren't really that good or consistent)
damsel quest
274 sales meaning roughly £822
science girl
49 sales roughly £79.87
7/12 months into the tax year
so I'd like to hear more of what you guys and girls (shouldn't have been surprised about) want in your games :) mechanics wise too, my research indicates that rpg mechanics such as leveling and choice in character progression adds a lot of replay value to a game, which is something i would prefer to making the player grind to unlock gallery stuff (great vita escape).
currently only got my object0 sprites to play with but there arent enough of them to make a full game, so im currently just building platformer mechanics for use in candy quest and damsel quest 3,
also someone might be commissioning an rpgmaker game from me, which i'm really looking forward too as many people seemed to have enjoyed princess escape and it's a similar format to that, and the funding means i can afford the risk of making it, you can also expect the game to be released cheaper as a result, but i cant start work properly until i get the deposit so i can pay the artist i want to work with for the cgs (because my own aren't really that good or consistent)
damsel quest
274 sales meaning roughly £822
science girl
49 sales roughly £79.87
7/12 months into the tax year
Tuesday, 19 November 2013
damsel quest
just a tiny patch for dq, cause one of the gallery cgs misdirects https://www.dropbox.com/s/guv8wu2ntpmyyn4/princess%20HGAME%20win8%20fixed.exe this version also still works with win8 aswell :)
Sunday, 17 November 2013
Science girl released
OKAY, science girl is finally complete after weeks of boredom waiting for sprites to be finished XD
here's the finished demo (though all that has changed in the demo level is the inclusion of the new sounds), but it also becomes the full game once the unlock file is placed in the game folder.
mega mirror
you can purchase the unlock file for £1.90 (i didn't know what to charge)
full version includes;
9 enemies
3 levels
1 happy end(?)
be sure to report any bugs that slipped through the net and i can patch it as soon as possible :)
Monday, 4 November 2013
my stance on piracy of my games
it's gonna happen and i don't mind that to some extent, but please keep it out of my face and don't do it in my threads... it really hurts to have something i worked hard on trampled by people and saying what is effectively "I want to play your game but don't want to pay a few dollars for it"
i know some people honestly can't afford it, or don't want it appearing on their records...but there's a perfectly good donate button for the latter, and only one person has used it.
edit- TWO PEOPLE now... though this does seem to be a kindness donation as they allready bought both games on sale atm
edit2- NOPE...same guy :)
i know some people honestly can't afford it, or don't want it appearing on their records...but there's a perfectly good donate button for the latter, and only one person has used it.
edit- TWO PEOPLE now... though this does seem to be a kindness donation as they allready bought both games on sale atm
edit2- NOPE...same guy :)
Monday, 23 September 2013
damsel quest update
people were requesting some kind of save function and though i dislike the idea, i added it anyway cause it takes less than 5 minutes
https://www.dropbox.com/s/s9709yl9ljuiqct/damsel%20quest%20win8%20version%201.003.exe
https://www.dropbox.com/s/s9709yl9ljuiqct/damsel%20quest%20win8%20version%201.003.exe
Monday, 16 September 2013
Sales of damsel quest
okay it's been 10 days since damsel quest was released, I currently have a total of 139 sales, which for me should be a huge success, as i outsold princess escape's entire year of sales, there's still a large chance this could become my first actual success as far as sales go, I'd really like to get the 500 sales required to fulfill my promise of adding text to the game overs... so far I've made roughly £417 (less because dlsite cheat people out of money) so i've made less than £4 per hour i put into making it so far...put in perspective like that it's hard to celebrate just yet, but at 500 sales i've made 40% of my years rent, which is more than enough...
I spent today adding some new enemies to my shmup, few more bullet patterns, and found a small 2 line script that can prevent most windows8 sound crashes, so Witch vs slimes should have no issues :D (lucky karp), i checked in with my sprite artist and he's got 2/3 sprite sex animations complete all ready and they're pretty hot (still need orgasm versions), my cg artist hurt his wrist so there might be a few small delays while we wait for that to recover, at the rate im working we should have a demo (without hentai) of the first level by next week.
I'm using an invisible entity in each level that checks if all the enemies are dispatched, increases a variable and calls (instance_create) a number of enemies based on that variable...unlike touhou i am adding a few random elements to enemy spawning like the x co-ordinate, so the level would never be exactly the same and while i've been playing around i've seen that the game can easily get crazy pretty fast, so i'd reccomend the player by extra heart containers as soon as possible (you start with 2 and can have a maximum of 5/7 havent decided yet
I spent today adding some new enemies to my shmup, few more bullet patterns, and found a small 2 line script that can prevent most windows8 sound crashes, so Witch vs slimes should have no issues :D (lucky karp), i checked in with my sprite artist and he's got 2/3 sprite sex animations complete all ready and they're pretty hot (still need orgasm versions), my cg artist hurt his wrist so there might be a few small delays while we wait for that to recover, at the rate im working we should have a demo (without hentai) of the first level by next week.
I'm using an invisible entity in each level that checks if all the enemies are dispatched, increases a variable and calls (instance_create) a number of enemies based on that variable...unlike touhou i am adding a few random elements to enemy spawning like the x co-ordinate, so the level would never be exactly the same and while i've been playing around i've seen that the game can easily get crazy pretty fast, so i'd reccomend the player by extra heart containers as soon as possible (you start with 2 and can have a maximum of 5/7 havent decided yet
Friday, 6 September 2013
Damsel Quest I (for sale)
people using windows8 will need this version, but it also works on the other platforms too (pretty flower death particles)
because checkouts lead you to an unlock file, the dropbox link will always stay the same, for easy patching purposes...
"A Princess has been kidnapped and taken to a dark castle far from home,
she was locked in the dungeon while the dark forces decided how best to break her,
she picked the lock on her cage with her hairpin...
you must sneak from the castle"
controls -
arrow keys to move
hold down to crouch
x is jump
x when crouching to throw a rock (hold and release for more power)
arrow keys to move
hold down to crouch
x is jump
x when crouching to throw a rock (hold and release for more power)
bit of a genre buster this one, starts as stealth based platformer but switches up once she escapes from the castle, i had a lot of fun making it so i hope you enjoy playing it...
well now im gonna take a break before working on censoring it for the dlsite version
7pm gmt - finished the censored version and also somehow forgot to code in getting to some of the game over screens lmao...fixed now on both versions, hopefully its replaced before dlsite pick it up, syncing up now so leave it 10 minutes or so before redownloading the demo/fullgame
7pm gmt - finished the censored version and also somehow forgot to code in getting to some of the game over screens lmao...fixed now on both versions, hopefully its replaced before dlsite pick it up, syncing up now so leave it 10 minutes or so before redownloading the demo/fullgame
Thursday, 29 August 2013
I wanna cry
It finally happened...i got art block... just 4 cgs to go...and i cant draw anything good... i wanted to do a pic of the witch being licked out by the lust crazed princess...but i couldn't get it right no matter what i tried... 2 hours later am im stuck here feeling frustrated...
if anyone has any suggestions that would be nice
in other news, i just finished the design of level 4, meaning that all the levels are finished up to 7 now, so just 2 more chase levels and the boss to go now :), level 4 introduces the bouncy hearts :) which you can use to rapidly ascend and cross large distances, it's been fun designing this level and thanks to kajio i managed to replace my gravity check so now you can jump pretty much immediately upon landing...and though this had its own issues, i managed to squash that telefrag bug aswell (landing on a corner would cause you to teleport down until you hit a solid object, and if there werent any)...
im not sure i mentioned allready but the bones of the cg unlock system are done also, well done for every cg room i've done so far
if anyone has any suggestions that would be nice
in other news, i just finished the design of level 4, meaning that all the levels are finished up to 7 now, so just 2 more chase levels and the boss to go now :), level 4 introduces the bouncy hearts :) which you can use to rapidly ascend and cross large distances, it's been fun designing this level and thanks to kajio i managed to replace my gravity check so now you can jump pretty much immediately upon landing...and though this had its own issues, i managed to squash that telefrag bug aswell (landing on a corner would cause you to teleport down until you hit a solid object, and if there werent any)...
im not sure i mentioned allready but the bones of the cg unlock system are done also, well done for every cg room i've done so far
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