Wednesday, 27 November 2013

update 27/11/2013

I'm actually quite shocked, science girl has sold over 100 copies in the first week, which is getting me really anxious to work on a proper game again...

both the next damsel quest game and my non adult game idea have similar mechanics so i could probably design them both alongside each other, however... my spriter is taking a break after science girl wore him out so i'm left with nothing to do...

one person on ULMF is considering commissioning that rpgmaker game i've been doing little bits and pieces of but i can't afford to commit to it unless i get the deposit at least (since i need to pay an artist for the cgs) this is cause english rpg maker games typically haven't been successful sales wise... (couldnt help working on it a little though) but because of the funding i would be releasing it at a cheaper price than i would be able to risk usually as the commission would provide me 8/52 weeks rent



the next damsel quest game is gonna be an action rpg/platformer, the upgrade system will allow the player to raise whichever stats they want using skill points upon leveling, but there will also be extra skills you can unlock by offering item drops at altars, like lifesteal (i do love that lifesteal) i dropped the parry system because it simplifies development and complexity doesnt always mean good gameplay

the non adult game will use the same engine as the dq game, but the upgrade system will be different, with an equip system instead, the different runes you can equip modify your stats and some offer abilities like taking less poison damage, this difference means i can keep the general gameplay the same but the challenge will be different, for example. the anti poison rune lowers your stats, but allows you enough time to get through a poison filled passageway, but the lowered stats means you have to be extra careful to avoid enemy strikes


and the rpgmaker game is similar in gameplay to ib or witch house, you find items, solve puzzles and make choices, but also you have to sneak through certain enemy filled areas, you can see a barebones example of the necessary scripts at work here
this game has also given me the opportunity to give emi her own game (she would have been the main love interest in that yuri game i gave up on a while back)

Wednesday, 20 November 2013

To put things in perspective (moneys report)

this tax year, i have currently  made £129.69 per month, my rent per week is £75...so, i'm still not there as success stories go...

so I'd like to hear more of what you guys and girls (shouldn't have been surprised about) want in your games :)  mechanics wise too, my research indicates that rpg mechanics such as leveling and choice in character progression adds a lot of replay value to a game, which is something i would prefer to making the player grind to unlock gallery stuff (great vita escape).

currently only got my object0 sprites to play with but there arent enough of them to make a full game, so im currently just building platformer mechanics for use in candy quest and damsel quest 3,

also someone might be commissioning an rpgmaker game from me, which i'm really looking forward too as many people seemed to have enjoyed princess escape and it's a similar format to that, and the funding means i can afford the risk of making it, you can also expect the game to be released cheaper as a result, but i cant start work properly until i get the deposit so i can pay the artist i want to work with for the cgs (because my own aren't really that good or consistent)



damsel quest
274 sales meaning roughly £822
science girl
49 sales roughly £79.87

7/12 months into the tax year




Tuesday, 19 November 2013

damsel quest

just a tiny patch for dq, cause one of the gallery cgs misdirects https://www.dropbox.com/s/guv8wu2ntpmyyn4/princess%20HGAME%20win8%20fixed.exe this version also still works with win8 aswell :)

Sunday, 17 November 2013

Science girl released


OKAY, science girl is finally complete after weeks of boredom waiting for sprites to be finished XD

here's the finished demo (though all that has changed in the demo level is the inclusion of the new sounds), but it also becomes the full game once the unlock file is placed in the game folder.
mega mirror



you can purchase the unlock file for £1.90 (i didn't know what to charge)

you can buy it at my tumblr


full version includes;

9 enemies
3 levels
1 happy end(?)


be sure to report any bugs that slipped through the net and i can patch it as soon as possible :)

Monday, 4 November 2013

my stance on piracy of my games

it's gonna happen and i don't mind that to some extent, but please keep it out of my face and don't do it in my threads... it really hurts to have something i worked hard on trampled by people and saying what is effectively "I want to play your game but don't want to pay a few dollars for it"

i know some people honestly can't afford it, or don't want it appearing on their records...but there's a perfectly good donate button for the latter, and only one person has used it.


edit- TWO PEOPLE now... though this does seem to be a kindness donation as they allready bought both games on sale atm
edit2- NOPE...same guy :)