Sunday, 25 January 2015

Please donate

all proceeds go towards securing my future so i can make more games

Saturday, 17 January 2015

checkouts down

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trying to get it back up, if i cant i'll just add the checkouts here 

Tuesday, 30 December 2014

skirting the new vat law (EU)

okay, from now on i'll have to email unlock files manually to customers, i'll be doing this by replying to the paypal receipts so be sure to use your own paypal account for purchases :3

Saturday, 13 December 2014

Grimoire (released)

Grimoire is finished, the complete (demo) can be downloaded here


price is 6usd/£3.80

the game has 5 7 hentai cg and 5 sprite animations.

Rika the rookie witch is dropped into the depths of a magical dungeon after the tome she is after is seized by another witch, the dungeon is filled with spikes, tentacles and monsters all after her body
she must learn new spells to traverse the and escape the dungeon

the game is an adventure platformer featuring a basic exp system, choose which stats to boost each level, learning new spells let you access new areas in a metroidvania fashion (though like kurovadis the game is linear)

X to jump/confirm
C to cast spell
enter key to pause
arrow keys to move
up/down to aim

Thursday, 11 December 2014

new EU legislation that would fuck us over big, but only fucks us a little (GRIMOIRE/RIKA UNLOCK RELEASED)

thanks to this legislation (to avoid being in the scope of it) i'll have to remove my automated redirection through paypal as of january 1st, instead...i will have to email everyone manually with the unlock file for the games attached to each customer. If i manually email a link, I'd still have to do everything in this new legislation and shit...

i don't understand how they can think this is a good idea, the only people it will affect are the smaller businesses.

unfortunately this means some people might have to wait for me to wake up to be able to send the unlock files to them, and it pisses me off too. but having the chance to talk with you people more is much better than having to file 112 VAT returns per year (one for each of the EU countries).

And so, this means I'll be letting people buy the unlock file for Grimoire (rika) early,
the game is almost done, just the final boss and the ending left to finish.
only fair there's a slight discount for you but i'm sure you wouldn't wanna wait 6-12 hours for something.

all the checkouts will remain active (with the proper redirect) UNTIL I disable them on new years eve (or maybe a day before that)

Latest version (demo+unlock=full game)

the checkout is hosted here (6usd/£3.80)

Tuesday, 9 December 2014

Grimoire (Rika) nearing completion

I'd have liked this game to be a metroidvania, but this game is more like kurovadis and it's linearity.
A simple story, Rika the witch is trying to obtain a dangerous magical tome. but when she arrives at the dungeon it's located in, she finds another witch got there first, whom dumps her into the depths of the castle. Rika is a dropout so she only has one basic projectile spell to being with, and must fight her way through the depths to obtain more spells and find a way back up to defeat the other witch.

this is the final demo content wise, but the unlock file has not been generated yet so people will need to redownload it when i release some time before the 20th

controls are arrow keys to move, X to jump, and C to use spells.

the other day i spent 3 hours going through every room in the game and tiling it.
the list of stuff i have left to make is as follows
final boss room - including the remaining attacks for the boss and game over animation
3 game over cg
crush the bug that leads to the wrong game over cg.

Saturday, 1 November 2014

Dropbox still down

the ban seems to have been extended beyond what it should so i've mirrored most of my demos on mega!30xGEDxR!HqPOxu9OLqUO07dHEZ63lQ
i have also redirected my checkouts to mega, so now i dont have to email everyone who buys one of my games (though a few dont get through every now and then)

expo was great. didn't buy much though, couple of no game no life wallscrolls, a momo deviluke figure, some lovely wolf ears, and sora's tee-shirt from ngnl

also, my girlfriend proposed to me with a ring in a tardis...that was a shock, so yeah, im a finacee now

Wednesday, 22 October 2014

EXPO ( I will be out of contact until thursday 30th)

currently dropbox links may be down after a rush of traffic, will unlock it for now, Oh...can't do that, well I have a great customer now so i can afford to upgrade to a premium dropbox account :)
(£79 done for the year) so hopefully everyone should be able to get their redirects from the checkouts properly

but yeah i'll be off this week so if anything does go wrong, I'm sorry but i won't be able to deal with any of it until i get back next thursday.

work on izuki is going smoothly and i'm also working on a platformer project (not rika) since i finally got some decent sprites done. Will probably post more when i return...

welp, that didn't work... upgrading didnt remove the ban due to bandwidth...odd...  maybe it's cause of the false dmca's that have been filed against me for grapple

for now i only have demos for DQ, the full princess escape (h1), i think an old rika demo, and the yuko demo in my mega account

science girl demo (mega)

this is all i can do for now though, until dropbox is back none of the checkout redirects will work, but if anyone does buy them, i will send you the files personally the first chance i get

Friday, 26 September 2014

dark witch izuki rpg (enemy poll)

as many of you know i've been working on my first rpg for the last week or so, to keep it interesting, I've been focusing it around puzzles in dungeons and acquiring on map abilities like the hookshot, though it has traditional turn based combat... anyway, the game features clothing damage, game over sex, in battle sex attacks, and the ability to tie up most enemies in bondage (some of which get a sexy pic for doing so)

anyway enemies, i asked people what enemies theyd like to see in the game and here's the poll, a few of them will be in anyway, but i wanted to see what people wanted most.

Enemy poll

 people who haven't played the demo yet can download it here
(rpgmaker vx ace rtp required)
arrow keys to move,
z to confirm/examine,
A for on map abilities,
x for the menu and hold shift to run

Sunday, 14 September 2014

update (current projects)

making a first person dungeon crawler in the same vein as raidy and lillipalace... lustfire decided they wanted to help me on that one, and we can expect a demo in the next few weeks, but in the mean time ill be working on a small rpg project myself :) kind of a linear adventure game with rpg combat

Sunday, 7 September 2014

Updates and Patreon(curious about it)

first of all, Currently near finishing the hardcore grapple game that was commissioned
(ulmf thread here) just 7 cg with a few variants to go until i can release, oh i also still have to write the scenes and implement them, but most of the groundwork is there allready

I did everything in common events and labels so i can easily slot them in when they're done.

Dash's sales are okay, but not brilliant, but i'm coping by playing  around with other projects.

I'm still having trouble with Rika (linear action adventure), spriting is proving tough for it, and dash isn't doing well enough for me to hire help.

anyway the new projects, Lustfire is busy doing character designs for the debt slave game, and I've been working on a first person dungeon crawler in the same vein as raidy or lilipalace (the next one is out in november yay)... but with that... I've been wondering if i should do a patreon for this game

I don't really know what to do though so i wanted to ask my supporters what you think?... the looming deadline of running out of rent is closing in and i'm not safe yet... so i'm feeling pressured by it

Oh, also suggest a character type for the MC of my dungeon crawler, I haven't decided yet

expect a demo once I have some of the art done, so far i've got

 the shop hub ,

the second floor boss -a giant spider chases you around until you're strong enough to beat it, but you can run... it works in the same way as raidy does though, it's very hard to beat without the specific flag/item you find on that floor.

the layouts for the 3rd and 4th floor done

the first floor is basically done but there's no boss for it, needs more than a single mook though

hopefully the game would feature enemies that are stripped when you beat them.

Wednesday, 27 August 2014

end of august update

Well, first of all, Dash!! finally got released yesterday on dlsite, I have high hopes that the game will sell well... while i was waiting on that i started another commissioned rpgmaker game - a small yuri sex wrestling game :), surprisingly i seem to be getting the work done on it rather quickly...

The game consists of a single match and starts off with a simple rock paper scissors, but the damage inflicted is 1-3 points, with a tug of war point system, every time the points hit the end, a grapple move happens based on the move that successfully did the damage that tipped it off the scale

my art has actually got a lot better, my lineart is still flawed but improving

in other news i've learned a lot code wise, in rpgmaker i've learned how to use labels which are really useful for skipping past certain things or repeating segments... in game maker i finally nailed down psuedo 3d, so in future i could do a birds eye tower defense game or a beatemup...or anything really

I made an offbeatr account and im getting ready to crowdfund a large rpgmaker game about a girl who is suddenly lumped with a huge debt and has a certain number of days to pay it back or lose her human rights and become a sex slave... there wont be any rpg combat, most days consist of deciding what to do, whether you go to work or go to the casino or shopping and special events can be unlocked over time by meeting npcs, there'd be many ways of making money, doing tasks for a mafia family (stealth missions), working part time, training other slaves and of course...prostitution :)

hmmm the blog is making them look darker than they should

^lustfire is doing the artwork for this game so it will be a while before i have the demo for making the crowdfunding page, but we have some nice concept art currently.

rika (my metroidvania) is on hold until i can think more about the function of enemies... like metroid has the floating ones that go back and forward for freezing as platforms, turret enemies and so on...
either way theres a lot of spriting still to be done on it.

My current goals in order of priority are:

Become a successful games designer with at least one hit.

pay my rent up until april (when i qualify for working tax credits which will make my life a lot easier). £2250

Pay off my overdraft before it stops being 0% august 2015. £2000

work towards moving out  £????

I feel like im forgetting something, but i still got plenty of game ideas up my sleeve.

Friday, 15 August 2014

Donate to Lustfire

He finally set himself up a paypal account :) so i can finally do this :) I set it up to send to his account :)

Dash official release (£3.20)

The demo and be found here

price is £3.20, i will email the unlock files after receiving the receipt

ROR game about red riding hood racing to her friends cottage before the big bad wolf completely fucks her silly...
she must evade capture by the many monsters and traps left in her path, and use her dash ability to traverse the levels.

 please download the demo to confirm compatibility (you'll need it anyway for the unlock file)

arrow keys to move
z - dash
x - jump
c -dash/jump (must be on ground)

game features 
8 delicious HCG curtesy of Lustfire
6 H animations
2 endings
25 levels

This game is the result of gathering feedback on damsel quest, I'm sure the people who enjoyed that game will enjoy the more fast paced gameplay in dash!