Tuesday, 16 September 2014

Hardcore Grappling

Is now finished, and though the image up there ^ is censored, the images in the version you can buy here are not.

This game uses a demo + unlock(checkout here) system, after placing the unlock file you get from the paypal checkout in the folder with the game.exe, all the content becomes available.

Hardcore Grappling is a battle fuck wrestling game, that centers around a single match between 2 opponents ensnared by a seedy business where girls make each other come in the ring to win their freedoms.

the full game features
3 ending scenes (win, loss, and tie game)
each character has 3 grapple attack scenes each with unique cq (and that evolve into hentai attacks)
cunnilingus, finger fucking, all sorts of fun.
gallery mode, view all the grapples and endings you unlock :) (win to unlock the gallery)

Price is £4.60 / 7.5usd

at around 85 sales i'll be adding a small mini game to the gallery featuring Orla's 2nd opponent (and the game is tentacle sumo), I did have bigger plans for expanding this setting but my original commissioner will have to agree on that (the price is so high because I'm splitting the profit with him, sorry, I've got rent to pay)

Sunday, 14 September 2014

update (current projects)

making a first person dungeon crawler in the same vein as raidy and lillipalace... lustfire decided they wanted to help me on that one, and we can expect a demo in the next few weeks, but in the mean time ill be working on a small rpg project myself :) kind of a linear adventure game with rpg combat

Sunday, 7 September 2014

Updates and Patreon(curious about it)

first of all, Currently near finishing the hardcore grapple game that was commissioned
(ulmf thread here) just 7 cg with a few variants to go until i can release, oh i also still have to write the scenes and implement them, but most of the groundwork is there allready

I did everything in common events and labels so i can easily slot them in when they're done.

Dash's sales are okay, but not brilliant, but i'm coping by playing  around with other projects.

I'm still having trouble with Rika (linear action adventure), spriting is proving tough for it, and dash isn't doing well enough for me to hire help.

anyway the new projects, Lustfire is busy doing character designs for the debt slave game, and I've been working on a first person dungeon crawler in the same vein as raidy or lilipalace (the next one is out in november yay)... but with that... I've been wondering if i should do a patreon for this game

I don't really know what to do though so i wanted to ask my supporters what you think?... the looming deadline of running out of rent is closing in and i'm not safe yet... so i'm feeling pressured by it

Oh, also suggest a character type for the MC of my dungeon crawler, I haven't decided yet

expect a demo once I have some of the art done, so far i've got

 the shop hub ,

the second floor boss -a giant spider chases you around until you're strong enough to beat it, but you can run... it works in the same way as raidy does though, it's very hard to beat without the specific flag/item you find on that floor.

the layouts for the 3rd and 4th floor done

the first floor is basically done but there's no boss for it, needs more than a single mook though

hopefully the game would feature enemies that are stripped when you beat them.

Wednesday, 27 August 2014

end of august update

Well, first of all, Dash!! finally got released yesterday on dlsite, I have high hopes that the game will sell well... while i was waiting on that i started another commissioned rpgmaker game - a small yuri sex wrestling game :), surprisingly i seem to be getting the work done on it rather quickly...

The game consists of a single match and starts off with a simple rock paper scissors, but the damage inflicted is 1-3 points, with a tug of war point system, every time the points hit the end, a grapple move happens based on the move that successfully did the damage that tipped it off the scale

my art has actually got a lot better, my lineart is still flawed but improving

in other news i've learned a lot code wise, in rpgmaker i've learned how to use labels which are really useful for skipping past certain things or repeating segments... in game maker i finally nailed down psuedo 3d, so in future i could do a birds eye tower defense game or a beatemup...or anything really

I made an offbeatr account and im getting ready to crowdfund a large rpgmaker game about a girl who is suddenly lumped with a huge debt and has a certain number of days to pay it back or lose her human rights and become a sex slave... there wont be any rpg combat, most days consist of deciding what to do, whether you go to work or go to the casino or shopping and special events can be unlocked over time by meeting npcs, there'd be many ways of making money, doing tasks for a mafia family (stealth missions), working part time, training other slaves and of course...prostitution :)

hmmm the blog is making them look darker than they should

^lustfire is doing the artwork for this game so it will be a while before i have the demo for making the crowdfunding page, but we have some nice concept art currently.

rika (my metroidvania) is on hold until i can think more about the function of enemies... like metroid has the floating ones that go back and forward for freezing as platforms, turret enemies and so on...
either way theres a lot of spriting still to be done on it.

My current goals in order of priority are:

Become a successful games designer with at least one hit.

pay my rent up until april (when i qualify for working tax credits which will make my life a lot easier). £2250

Pay off my overdraft before it stops being 0% august 2015. £2000

work towards moving out  £????

I feel like im forgetting something, but i still got plenty of game ideas up my sleeve.

Friday, 15 August 2014

Donate to Lustfire

He finally set himself up a paypal account :) so i can finally do this :) I set it up to send to his account :)

Dash official release (£3.20)

The demo and be found here
 and the unlock file can be purchased here

ROR game about red riding hood racing to her friends cottage before the big bad wolf completely fucks her silly...
she must evade capture by the many monsters and traps left in her path, and use her dash ability to traverse the levels.

 please download the demo to confirm compatibility (you'll need it anyway for the unlock file)

arrow keys to move
z - dash
x - jump
c -dash/jump (must be on ground)

game features 
8 delicious HCG curtesy of Lustfire
6 H animations
2 endings
25 levels

This game is the result of gathering feedback on damsel quest, I'm sure the people who enjoyed that game will enjoy the more fast paced gameplay in dash!

Thursday, 24 July 2014

Another whim of mine - GAMES MULTIPACK

on a whim I decided to sell a multi-pack of my games, naturally theres a discount involved :3

for £5.40, you get 4 of my games (click the links for the demos)

Damsel Quest
Science Girl

Nun vs Tentacles

after checkout you should get redirected to a dropbox download of a zip containing the unlock files,
you need to download the demos and place these unlock files in the same folder as their respective games. if you don't get redirected, you can email me at azurecircle@hotmail.co.uk with your paypal email address and i will send you the link personally.

the checkout can be found here :)

Thursday, 17 July 2014

Yuko pay what you want

I'm doing a pay what you want for the unlock file of yuko
(sorry to the guy who bought it today before someone suggested it)
I have no way of setting a minimum amount because paypal is dumb,
but i would request a minimum of £1 cause paypal costs at least 20p

 the usual buy now page has been replaced not sure if the buy it now is permanent but do enjoy...
the demo can be found at the yuko page here and you place the yukounlock.rvdata you get from the checkout in the game folder with the exe to unlock the full game

EMAIL ME IF THERE ARE ANY PROBLEMS, azurecircle@hotmail.co.uk

Monday, 14 July 2014

my 2 year anniverary

27th of july i think ...2 years since i began work on princess escape... i still cant call myself a success, but i should be fine if i can survive until april...as i qualify for working tax credits when i turn 25

anyway, i've been thinking of giving a game away for free again... i'm hoping some people will donate :)

probably be yuko, since the others are still selling better than it :)

Saturday, 28 June 2014

Dash!! (pre-orders)

the run or rape game i've almost finished is available for a sort of early access/pre-order thing, i'm in need of some money (not for rent, im paid til september) and barreytor suggested i do pre-orders and since i allready had the unlock file for dash i thought "I can totally do that."

so, i can sell dash!! at a discount in advance, the unlock file can all ready get past the end of demo barrier and allow the player to see the levels i've been working on, unfortunately none of the new cgs are ready yet and are why the game will be a little late (originally was a small project but lustfire wanted to do more cg ^w^ )

basically it lets you keep an eye on me, in the next week i expect to get all the placeholders done, maybe add some sound and hopefully get some spriting done for the slug enemies and the wolf in the endings :) ...the minimum amount of time lust will need for the cg are 12 days

the game upon release will be old at the same price as the now reduced damsel quest (£3.20), but these advance copies, as well as getting a thank you in the credits, will be reduced to £2.3/$4 usd

the current release date is the end of july

be sure to follow the instructions on the checkout page :)

mouse in the level select screen to select (left click)
enter- confirm/retry on game over screens/grapples
arrow keys to move
x - jump
z - dash
c - dash-jump (on ground)

Thursday, 26 June 2014


forgot to say, all better now :)  working hard, I haven't got much to do yet, look forward to the finished game :3 (im really hoping 2 weeks is long enough for the cg to be finished)

Sunday, 15 June 2014


not had much chance to work these last few days as i've been pretty ill in ways id rather not talk about, though i'm still hopeful i can get dash done and released by the end of the month, i've still got 15 levels to design for it and its not inconceivable that id manage more than one level in a day, so plenty of time...

really hoping this stops soon

Thursday, 15 May 2014

What do you guys want to hear about?

I'm currently working 2 projects (with a 3rd lined up)
the little red rpgmaker game is taking a back seat to a metroidvania i'm making about a witch trying to acquire a magic tome from an ancient library. it will feature a level up and stat point system, but no map, it's rather like kurovadis in those regards. so far the cast of enemies only feature monster girls, and bats, but i plan to expand it more, just having a little difficulty with the spriting side of things

the lined up project is a deck building game against the computer, kinda like tanto cuore, only instead of hiring maids, the players are using their wiles to seduce and accquire harems, which then can be used to try and make your opponent orgasm. it's the kind of game that would be made a lot better by crowdfunding as it allows people to submit their own card/opponent designs, that one would require a lot of work as it needs win and loss cgs for both the male and female PC against all opponents,

most deck building games start you off with dead draws that usually cant be removed from the deck until later in the game, in this game, these cards damage you by a point if you dont play them, meaning the player who gets 5 currency in one hand will take more damage than the player who gets a 3/4 split, its surprisingly effective, the point system is also zero sum, like a tug of war

ANYWAY, comment below if you want me to talk about something specific

Friday, 9 May 2014

demo links down for now

If my demo links or checkouts aren't working/redirecting, this is why, i'm setting up alternative demo downloads on mega


right this should take you to a folder with DQ demo (with the ammended script so as to not crash during level 6 on windows 8), an early gameplay test of my witch metroidvania that im working on,
princess escape (not sure if full version or the older one without the pacman thing during the emperor route) and the yuko demo, let me know if you needed anything else

Tuesday, 8 April 2014

Tax year just ended :) damsel quest price reduced /updates

end of my second tax year now, Including donations (of which roughly £250 came from boredbirdy)
I made £1143 this year, I want to thank everyone who helped support me as my university education comes to a close, my last student grant should pay my rent up until september but by then I need to be earning a living wage... I hope that i can keep making games because i find it really fun...

Anyway, first off Yuko was released 2 weeks back and has 33 paypal sales so far, but chances are it will go largely ignored by the japanese marker. so, i started another RPGmaker Game about little red riding hood. I've wanted to make a little red game for ages now, and I have LustFire helping by doing the CG... I'm loving what he's done so far... these look amazing...

the game is about little red (Aya) on her way to visit a friend in the woods, the wolf confronts her before running off ahead of her (after flirting and receiving bullets in return)...and now she has to navigate the woods, but many things are out to  bar her path and sidetrack her :)

can she make it to the woods before the wolf has completely enslaved her friend?

well, because of the nature of this game, the demo will actually go all the way to the end, however the player will only be able to access about half the sex content... 2/4 temples aya needs to get the treasures from to gain the better endings will be sealed.

the game will feature both save and checkpoints, with only things like getting trapped inside a temple after you take the treasure causing actual game overs :3 most enemies will grope you, fuck you good, and leave you naked in the woods free to continue your journey and in the case of the temples, the two featured in the demo have a timer on the escape and a checkpoint activates...meaning enemies wanting to fuck you there will waste time by zapping you back to the treasure room after having their way with you, increasing the likelihood the temple will close and you'll be stuck with them forever :)

i'm currently designing the 2nd half of the game so i can give you guys a demo as soon as possible

AND LASTLY... to celebrate my 2nd tax year, i've reduced the price of damsel quest to £3.20 (from £4.60)  and the unlock file still includes the unlock data for nuns vs tentacles aswell :)