It will be a few weeks before i am free to start work on my next game, but I have allready given a lot of thought to what game i want to make
It follows the story of Ringo, one of the contestants of erojanken and following what she did with her winnings, I don't want to ruin what she asked for in erojanken but i can't explain my idea without doing so, she asked for a start up fund to start making video games
she has to go around diving into modified versions of her games to save people who have been trapped there, this gives me a lot of freedom when it comes to designing levels, some will have gameplay like traditional rpgs and others will feature action adventure
the worlds i have thought up are mostly rpg based but each will have their own settings and mechanics
there is one where you are being forced to carry out sexual challenges by a group of girls who took control of their college, it will involve stealth gameplay and exhibitionism as well as any other awesome things i can imagine
others follow the traditional warrior female rpg with tentacle monsters and things (GOR)
I'll be making it so real world equipment can be taken in but in world equipment is left there until you return.
and while you are going round to save people you are also trying to figure out who is behind circulating the modified copies of your games, there is so much i can do with this plot and i don't want to let people down.
to restrict the number of cgs (though it will still have way more than the other games i have made) there will only be 2-3 game overs per world, a generic one, and two special ones
also I am happy to say i have a nice review of this game curtesy of phantasy89
quick, easy, simply to learn Janken(Rock, Paper, Scissors).
this is more of a trial and error game (maybe a probability game *cough* gambling)
you win some and you lose some.
there is a lot of replayability in it.
The last mechanics for the boss fight is a bit random.
The story for each of the girls is unique
everyone has their own reason to win the tournament.
The Hscene text were well thought out and detailed on what was happening to the character.
No actual introduction event for each of the character entering the tournament;
Just their reasons to enter the entering when talking to npc.
There was a lot of work put into making the artwork
such as the character expression when they lose an article of clothing
and the artwork for the character.
There is always room for improvement.
Although the artwork isn't mainstream for japan
still unique in my taste
The gameplay is simply and easy to understand
The story is unique and the Hscene were well thought out
The art were great. although, not mainstream but still great.
it more or less worth your money to play it for replayability
The last part was a bit random with reaction timing"